It’s been a while since the User Meeting, but we still have more material to share!

For those of you who couldn’t make it to the event, we bring you a video featuring a presentation of all the stands, lovingly put together by our most talkative reporters. In this video, you’ll be able to see all the latest developments presented by their creators themselves. You can watch the video here.

But there’s still more!

ル(RU)- JAPAN 2026 builds on the events held in 2023 and 2024, launching a new chapter dedicated to exploring the influence of Japanese technology on home computing, video games and digital culture. Open to all audiences, the conference will showcase the legacy of Japanese computer systems from the 1980s and 1990s, their impact on several generations of users and creators, and the way they continue to inspire both the retro scene and contemporary development. This time, there will be a large exhibition of Japanese machines from that era. And, of course, we'll be there too as part of the organizing team!

A highlight of the programme is Japanese developer Toshinari Oka, who was part of Konami's golden MSX era and contributed to landmark titles including Metal Gear 2: Solid Snake, Akumajō Dracula, Gradius 2, The Maze of Galious, King's Valley 2 and Shalom.

Now that a few days have passed since the 66th Barcelona MSX Users Meeting, we would like to thank everyone involved for their dedication and hard work in making the event run like clockwork.

CustomMSX and MoltSXalats will be at the RU with projects focused on development, hardware and the current possibilities of the MSX standard.
(Re)Load! and Rocketman will take part in the next RU with new releases, reservations and a very special signing session.
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